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rig:tldr:631cc
The command "rig" is a program commonly used in computer graphics and animation to create and control the movements and deformations of a character or object. It is an essential step in the process of animating 3D models.
When rigging a model, an animator creates a system of joints and bones that mimic the skeletal structure of the character. These joints are connected to the geometry of the model, allowing them to influence its movement. In other words, the rig defines how the character or object can be articulated and deformed.
After creating the rig, the animator can manipulate the model by moving the joints, which in turn control the movement and deformation of the attached geometry. This allows for realistic posing, animation, and deformation of 3D characters and objects.
The "rig" command, when used in the context of computer graphics software, typically refers to an option or function within the software that enables the rigging process. By selecting or activating this command, the animator can access the tools and features necessary to rig a character or object, ultimately allowing for more dynamic and controllable animations.